|Text links to Teacher Guide| Picture links to Sim | ... | | [[binary-code|Binary Code]] | [[https://www.scienceoftech.net/inf/binary-code.html|{{ ::interactives:binary-code.png?nolink&200 |}}]] | Can you convert decimal number into binary codes? And vice versa? Binary code is the core of all computer technology, and a unique part of the Science and Technology curriculum. | | [[dotsy-circuits|Dotsy Circuits]] | [[https://www.scienceoftech.net/inf/automation-dotsy.html|{{ ::interactives:automation-dotsy.png?nolink&200 |}}]] | Can you predict the results of these automated circuits? Switches and sensors can be arranged into electrical circuits that automate basic decision-making. | | [[dotsy-tic-tac-toe|Dotsy Tic-Tac-Toe]] | [[https://www.scienceoftech.net/inf/automation-dotsy-tic-tac-toe.html|{{ ::interactives:automation-dotsy-tic-tac-toe.png?nolink&200 |}}]] | Have you ever played Yahtzee with dice? See if you can use the tools of formal logic in the spirit of Yahtzee to win a game of Tic-Tac-Toe. | | [[curvilinear-motion|Curvilinear Motion]] | [[https://www.scienceoftech.net/phy/curvilinear-motion.html|{{ ::interactives:curvilinear-motion.png?nolink&200 |}}]] | What happens when the ball leaves the curved tube? An introduction to Newton's First Law of Motion.| | [[balance-torque|Balance and Torque]] | [[https://www.scienceoftech.net/phy/balance-torque.html|{{ ::interactives:balance-torque.png?nolink&200 |}}]] | Can you balance the balance beam? An introduction to torque. | | [[helicopter-forces|Helicopter Forces]] | [[https://www.scienceoftech.net/phy/helicopter-forces.html|{{ ::interactives:helicopter-forces.png?nolink&200 |}}]] | Can you land the helicopter? An introduction to Newton's Second Law of Motion. | | [[sliding-block|Sliding Block]] | [[https://www.scienceoftech.net/phy/sliding-block.html|{{ ::interactives:sliding-block.png?nolink&200 |}}]] | How does friction work? An introduction to free-body diagrams and normal forces. | | [[tug-of-war|Tug of War]] | [[https://www.scienceoftech.net/phy/tug-of-war.html|{{ ::interactives:tug-of-war.png?nolink&200 |}}]] | Ever hear of three-way tug-of-war? An introduction to vector components. | | [[vector-components|Vector Components]] | [[https://www.scienceoftech.net/phy/vector-components.html|{{ ::interactives:vector-components.png?nolink&200 |}}]] | A mathematical introduction to vector components. | | [[rocket-dot-pattern|Rocket Dot Pattern]] | [[https://www.scienceoftech.net/phy/rocket-dot-pattern.html|{{ ::interactives:rocket-dot-pattern.png?nolink&200 |}}]] | How do forces change the patterns of motion of an object? An introduction to dot patterns and kinematics. | | [[lunar-lander|Lunar Lander]] | [[https://www.scienceoftech.net/phy/lunar-lander.html|{{ ::interactives:lunar-lander.png?nolink&200 }}]] | Can you land on the moon? Inspired by the (FLASH-based) PhET Lunar Lander sim that no longer works. | | [[parachute-jump|Parachute Jump]] | [[https://www.scienceoftech.net/phy/parachute-jump.html|{{ ::interactives:parachute-jump.png?nolink&200 |}}]] | How do the forces change during a parachute jump? An advanced look at net forces and kinematics. | | [[river-crossing|River Crossing]] |[[https://www.scienceoftech.net/phy/river-crossing.html|{{ ::interactives:river-crossing.png?nolink&200 |}}]] | Can you pilot the boat to the dock? An introduction to vector addition and vector components. | | [[gear-ratios|Gear Ratios]] | [[https://www.scienceoftech.net/phy/gear-ratios.html|{{ ::interactives:gear-ratios.png?nolink&200 |}}]] | Can you adjust the gears to produce a particular rmp output? | | [[bicycle-gears|Bicycle Gears]] | [[https://www.scienceoftech.net/phy/bicycle-gears.html|{{ ::interactives:bicycle-gears.png?nolink&200 |}}]] | A simple illustration of bicycle gear shifting. | | [[gravitron-ride|Gravitron Ride]] | [[https://www.scienceoftech.net/phy/gravitron-ride.html|{{ ::interactives:gravitron-ride.png?nolink&200 |}}]] | Friction on the wall of a "spinny ride". | | page link | picture link | description | [[advanced-projectile-motion|Advanced Projectile Motion]]