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interactives [2025/01/30 15:16]
scox
interactives [2026/02/18 17:55] (current)
scox
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 |Text links to Teacher Guide| Picture links to Sim | ... | |Text links to Teacher Guide| Picture links to Sim | ... |
 +| [[binary-code|Binary Code]] | [[https://www.scienceoftech.net/inf/binary-code.html|{{ ::interactives:binary-code.png?nolink&200 |}}]] | Can you convert decimal number into binary codes? And vice versa? Binary code is the core of all computer technology, and a unique part of the Science and Technology curriculum. |
 +| [[dotsy-circuits|Dotsy Circuits]] | [[https://www.scienceoftech.net/inf/automation-dotsy.html|{{ ::interactives:automation-dotsy.png?nolink&200 |}}]] | Can you predict the results of these automated circuits? Switches and sensors can be arranged into electrical circuits that automate basic decision-making. |
 +| [[dotsy-tic-tac-toe|Dotsy Tic-Tac-Toe]] | [[https://www.scienceoftech.net/inf/automation-dotsy-tic-tac-toe.html|{{ ::interactives:automation-dotsy-tic-tac-toe.png?nolink&200 |}}]] | Have you ever played Yahtzee with dice? See if you can use the tools of formal logic in the spirit of Yahtzee to win a game of Tic-Tac-Toe. |
 | [[curvilinear-motion|Curvilinear Motion]] | [[https://www.scienceoftech.net/phy/curvilinear-motion.html|{{ ::interactives:curvilinear-motion.png?nolink&200 |}}]] | What happens when the ball leaves the curved tube? An introduction to Newton's First Law of Motion.| | [[curvilinear-motion|Curvilinear Motion]] | [[https://www.scienceoftech.net/phy/curvilinear-motion.html|{{ ::interactives:curvilinear-motion.png?nolink&200 |}}]] | What happens when the ball leaves the curved tube? An introduction to Newton's First Law of Motion.|
 | [[balance-torque|Balance and Torque]] | [[https://www.scienceoftech.net/phy/balance-torque.html|{{ ::interactives:balance-torque.png?nolink&200 |}}]] | Can you balance the balance beam? An introduction to torque. | | [[balance-torque|Balance and Torque]] | [[https://www.scienceoftech.net/phy/balance-torque.html|{{ ::interactives:balance-torque.png?nolink&200 |}}]] | Can you balance the balance beam? An introduction to torque. |
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 | [[parachute-jump|Parachute Jump]] | [[https://www.scienceoftech.net/phy/parachute-jump.html|{{ ::interactives:parachute-jump.png?nolink&200 |}}]] | How do the forces change during a parachute jump? An advanced look at net forces and kinematics. | | [[parachute-jump|Parachute Jump]] | [[https://www.scienceoftech.net/phy/parachute-jump.html|{{ ::interactives:parachute-jump.png?nolink&200 |}}]] | How do the forces change during a parachute jump? An advanced look at net forces and kinematics. |
 | [[river-crossing|River Crossing]] |[[https://www.scienceoftech.net/phy/river-crossing.html|{{ ::interactives:river-crossing.png?nolink&200 |}}]] | Can you pilot the boat to the dock? An introduction to vector addition and vector components. | | [[river-crossing|River Crossing]] |[[https://www.scienceoftech.net/phy/river-crossing.html|{{ ::interactives:river-crossing.png?nolink&200 |}}]] | Can you pilot the boat to the dock? An introduction to vector addition and vector components. |
 +| [[gear-ratios|Gear Ratios]] | [[https://www.scienceoftech.net/phy/gear-ratios.html|{{ ::interactives:gear-ratios.png?nolink&200 |}}]]  | Can you adjust the gears to produce a particular rmp output? |
 +| [[bicycle-gears|Bicycle Gears]] | [[https://www.scienceoftech.net/phy/bicycle-gears.html|{{ ::interactives:bicycle-gears.png?nolink&200 |}}]]  | A simple illustration of bicycle gear shifting. |
 +| [[gravitron-ride|Gravitron Ride]] | [[https://www.scienceoftech.net/phy/gravitron-ride.html|{{ ::interactives:gravitron-ride.png?nolink&200 |}}]]  | Friction on the wall of a "spinny ride". |
 | page link | picture link | description | | page link | picture link | description |
  
  
 [[advanced-projectile-motion|Advanced Projectile Motion]] [[advanced-projectile-motion|Advanced Projectile Motion]]
interactives.1738250165.txt.gz · Last modified: 2025/01/30 15:16 by scox