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| - | * Lesson 1: [[Crack_The_Circuit| Crack The Circuit]] | + | ====== Friendship Detector Project ====== |
| - | * Lesson 2: [[Parallel_and_Series_Switches|Parallel and Series | + | |
| - | * Lesson 3: [[Dotsy]]: | + | The Friendship Detector project introduces students to electrical circuits and the use of sensors and switches to process information. The binary conditions (on-off) of a simple electrical switch open up the concepts of Boolean Logic and the principles on which computer circuitry is made. The finished product is a low-voltage device that mirrors the complex logic we use to decide who might make a good friend. |
| - | * Lesson 4: [[Friendship_Logic| Friendship | + | |
| - | * Lesson 5: [[Qualities]] Common in Friendship | + | This project was described in detail in The Science Teacher magazine ([[https:// |
| - | * [[Reflection_Prompts_FD]] | + | |
| - | * [[Striving_FD]] | + | === Phase One: Introduce Electrical Switches === |
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| + | Electrical circuits often employ binary logic with switches, which are either off (no current flows) or on (current flows). Most appliances operate with one energy supply, one load (which converts the electrical energy into some other form, like light, heat, or motion), and a loop of conductive material (like wires) which can be interrupted with one switch. Computer logic, however, relies on multiple switches (or sensors) to govern the flow of energy through a loop. | ||
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| + | The "[[fd-staircase-switches|Staircase | ||
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| + | === Phase Two: Learn the Rules of " | ||
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| + | To introduce the idea of multiple switches, start with a game called " | ||
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| + | The interactive at "[[dotsy-circuits|Dotsy Circuits]]" is how I would introduce students to these concepts of logic. It would work well as a teacher-led presentation (where students can be called up to decide if it is a "Good Roll" or a "Bad Roll". It could also be assigned to students as an individual mastery assessment, as it registers a streak of correct evaluations. | ||
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| + | === Phase Three: Play " | ||
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| + | Once the rules of " | ||
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| + | === Phase Four: Introduce Friendship Questions === | ||
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| + | Most of your online activity is monitored by some sort of AI algorithm that is trying to figure out what kind of person you are. What advertisers might pay to reach you? What feeds can the app suggest to keep you on the system? What political candidates might have a chance to secure your vote? What charities might convince you to donate? The Friendship Detector is an honest attempt to figure out whether the user might be someone you would like to meet--kind of like a match.com or Bumble, but for friendship instead of romance. | ||
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| + | In this activity, students are encouraged to generate ideas about what they look for in a friend. What personal qualities, what common interests, what " | ||
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| + | [[fd-jalens-detector|Jalen' | ||
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| + | === Phase Five: === | ||
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| + | * [[https:// | ||
| + | * [[Parallel_and_Series_Switches|Parallel and Series Switches]] | ||
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| + | * [[friendship-qualities|Find your " | ||
| * [[fd-basic-friendship-logic|Basic Friendship Logic]] | * [[fd-basic-friendship-logic|Basic Friendship Logic]] | ||
| * [[fd-five-friendship-scenarios|Five Friendship Scenarios]] | * [[fd-five-friendship-scenarios|Five Friendship Scenarios]] | ||
| + | * [[fd-car-window-locks|Car Window Locks]] | ||
| + | * [[fd-robodoc|AI and RoboDocs]] | ||
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| + | ---- | ||
| + | Scraps | ||
| + | * [[Friendship_Logic| Friendship Logic]] | ||
| + | * [[Reflection_Prompts_FD]] | ||
| + | * [[Striving_FD]] | ||
| + | * [[Crack_The_Circuit| Crack The Circuit]] | ||
| + | * [[Dotsy]]: A Game of Luck and Logic (Archive) | ||